Question 1
A game designer moves every sprite on the screen using the translation vector . Which statement correctly describes how far (the straight-line distance) each point of a sprite is shifted?No clue? Show me the answer
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Method #1Vector Magnitude ApproachStep 1: State what the translation vector means
In a translation, every point is shifted by the same displacement. That displacement is written as the translation vector:
So every point moves units in the horizontal direction and units in the vertical direction.
Step 2: Use the magnitude of the vector to get the distance
The actual distance moved is the straight-line length of the displacement vector. From the IB formula for vector magnitude:
Applying this to gives the distance
Step 3: Rule out the choices that don’t match the straight-line distance
Check the other statements:
- Option B: combines components incorrectly; it is not a straight-line distance.
- Option C: gives , not .
- Option D: a translation applies the same displacement everywhere, so the distance cannot depend on the starting point.
Step 4: Select the statement that matches the magnitude result
Since the displacement length is the magnitude of , the distance every point moves is .
Method #2Distance Formula ApproachStep 1: Represent an arbitrary point and its translated image
Take any point with coordinates . After a translation by , the -value increases by and the -value increases by , so the image point is
This describes the movement of any point on the object.
Step 2: Compute the distance between $P$ and $P'$
Now find the distance from to using the standard distance formula:
Substitute the coordinates:
Step 3: Simplify to see what the distance becomes
Simplify inside the square root:
Because and cancel, the distance does not change from point to point.
Step 4: Compare with the answer choices and cross out mismatches
Using the simplified result:
- Option B is wrong because it does not use the Pythagorean relationship for the diagonal distance.
- Option C is wrong because it gives instead of .
- Option D is wrong because the cancellation shows the distance is independent of .
Step 5: State the correct distance moved
The distance moved is the same for every point and equals the magnitude of the translation vector: .
Method #3Numerical SubstitutionStep 1: Pick easy numbers for $a$ and $b$ to test the claims
Choose simple values so we can calculate quickly. Let and , giving the translation vector
Also choose a starting point such as .
Step 2: Translate the chosen point to find its new coordinates
Add the vector components to the coordinates:
Starting point: New point:
So the point moves from to .
Step 3: Calculate the straight-line distance moved
Use the distance formula:
Substitute:
So the distance moved is .
Step 4: Use the numbers to disprove the incorrect statements
With and , compare each claim to :
- Option B: , which is not (and distance can’t be negative).
- Option C: , which is not .
- Option D: Try another point, like , which goes to . The distance is still , so it does not depend on the starting coordinates.
Step 5: Verify which option matches the computed distance
Check Option A with the same values:
This exactly matches the distance we calculated, so the correct statement is that the distance is .
Question 2
True or False: A shape on the coordinate grid is flipped over the -axis and then shifted by the vector . After these two moves, the new shape must be congruent to the original shape.No clue? Show me the answer
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IncorrectStep-by-step walkthrough
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Method #1Identification of IsometriesStep 1: Name the two transformations being applied
We are asked to judge what happens to a figure after two transformations in order:
- A reflection across the -axis.
- A translation by the vector .
Our goal is to decide whether the final image stays congruent to the starting pre-image.
Step 2: Recall what it means to be an isometry
An isometry (also called a rigid transformation) keeps all distances and angle measures the same.
So if a transformation is an isometry, the figure’s size and shape are unchanged, meaning the image and pre-image are always congruent. This idea is central in Topic 5: Geometric transformations.
Step 3: Decide whether reflection and translation are rigid transformations
Now we check each transformation:
- Reflection: This flips a figure over a line. Even though the figure may face the opposite way, side lengths and angles do not change, so reflection is an isometry.
- Translation: This slides a figure using a vector. Sliding does not stretch or distort anything, so translation is also an isometry.
Step 4: Use two points to see that distances stay the same
Consider two points and . Their distance is .
- After reflecting across the -axis, the points become and , and the distance is still .
- After translating by , the points become and .
We can compute the distance between and to check that it remains .
Step 5: Use the fact that combining isometries still gives an isometry
When you perform one isometry after another, the overall transformation is still an isometry. Since both reflection and translation preserve all distances and angles, doing them in sequence also preserves distances and angles everywhere.
So the final image must be congruent to the original pre-image.
Step 6: Choose the option that matches the conclusion
Because the transformations used are isometries, the statement is correct, so we select the option that says the image is congruent to the pre-image.
Method #2Specific Shape TestStep 1: Pick a simple figure to test congruence
To check whether congruence is preserved, we can test a clear example: a right triangle on the coordinate plane (from Geometry of Shapes: Geometric transformations).
Let the original triangle have vertices:
Its side lengths are , , and .
Step 2: Perform the reflection over the $x$-axis
First we reflect across the -axis, using the rule .
Applying it:
Step 3: Shift the reflected triangle using the given vector
Next we translate by , which means .
Applying this to the reflected points:
Step 4: Check whether the side lengths stayed the same
Now compare the side lengths of to the original () using:
- Side
- Side
- Side
Step 5: Remove the choice that contradicts the evidence
Because the side lengths match exactly, the final triangle is congruent to the original. Reflection and translation are isometries, so they do not change size or shape.
That means the 'False' option cannot be correct.
Step 6: State the final decision from the test case
This example confirms that reflecting across the -axis and then translating by produces an image that remains congruent to the pre-image.
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