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AHL 3.12—Vector applications to kinematics

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Notes

Introduction to Vector Kinematics

Kinematics is the branch of mechanics that describes how objects move , without worrying about the forces causing that motion. In AHL 3.12, we apply vector methods to kinematics in two and three dimensions, giving us a unified, elegant framework for analysing all kinds of motion.

The three key vector quantities you need to know are:

  • Position vector r(t): the location of an object at time t
  • Velocity vector v(t): the rate of change of position, v(t)=dtdr​
  • Acceleration vector a(t): the rate of change of velocity, a(t)=dtdv​
Note

The power of vector notation is that it treats motion in 2D and 3D with the same algebraic simplicity as 1D motion. Each component behaves independently and follows the same rules as scalar kinematics.

Throughout this subtopic, we work with both constant velocity (linear motion) and variable velocity (e.g. projectile motion, circular motion), connecting differentiation and integration to physical motion.

Linear Motion with Constant Velocity

When an object moves with constant velocity, its position changes linearly with time. The vector equation of motion is:

r(t)=r0​+vt

where:

  • r(t) is the position vector at time t
  • r0​ is the initial position vector (position at t=0)
  • v is the constant velocity vector
  • t is time (usually in seconds)

In three dimensions, this expands to:

r(t)=​x0​y0​z0​​​+​vx​vy​vz​​​t

Each component is independent: x(t)=x0​+vx​t, y(t)=y0​+vy​t, z(t)=z0​+vz​t.

Velocity Vector: The velocity vector v gives both the speed (its magnitude ∣v∣) and direction of motion. For constant velocity motion, v does not change with time.

Example

Example: A drone has initial position r0​=​215​​ m and constant velocity v=​3−21​​ m/s. Find its position after 4 seconds.

Solution:
r(4)=​215​​+​3−21​​(4)=​2+121−85+4​​=​14−79​​ m

The speed is ∣v∣=32+(−2)2+12​=14​≈3.74 m/s.

Analogy

Think of r(t)=r0​+vt as the vector equivalent of s=s0​+vt from GCSE/standard-level physics , just with arrows instead of scalars.

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10 more sections in this topic

← Previous topicAHL 3.11—Vector equation of a line in 2d and 3dNext topic →AHL 3.13—Scalar and vector products
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