DP Math AA · HL / SL · Geometry & Trigonometry

SL 3.3—Angles of elevation and depression, bearings

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Introduction to Real-World Trigonometry

Trigonometry isn't just an abstract exercise , it's one of the oldest practical tools in human history. Before GPS and smartphones, surveyors, navigators, and architects used angles and trigonometric ratios to measure heights, distances, and directions with remarkable precision.

In this subtopic, you'll learn two key applications:

  • Angles of elevation and depression , used to find heights and distances when you can't measure directly
  • Bearings , a standardised system for describing directions, essential in navigation and surveying

Both topics draw on the trigonometric ratios (sin, cos, tan) and, for more complex problems, the sine rule and cosine rule.

Exam Tip

The single most important skill for these problems is translating a word problem into a clear, labelled diagram. Once your diagram is correct, the mathematics usually follows naturally.

Angle of Elevation

Angle of Elevation: The angle formed between the horizontal line of sight and a line of sight directed upward toward an object. It is always measured from the horizontal up to the line of sight.

Whenever you tilt your head upward to look at the top of a building, a mountain peak, or an aeroplane, the angle your line of sight makes with the horizontal is the angle of elevation.

Note

The horizontal line of sight is always the reference , the angle of elevation is measured from this horizontal upward to the object.

Setting up the trigonometry:
In a right-angled triangle formed by the horizontal distance, the vertical height, and the line of sight:

  • The opposite side is the vertical height of the object
  • The adjacent side is the horizontal distance from the observer to the base of the object
  • The hypotenuse is the line of sight

This means tan(θ)=horizontal distanceheight​ is often the most direct relationship to use.

Angle of Elevation
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9 more sections in this topic

← Previous topicSL 3.2—2d and 3d trig, sine rule, cosine rule, areaNext topic →SL 3.4—Circle, radians, arcs, sectors
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